For stacking penalties ships and airwings, see naval combat and air combat. If you're fighting outside of mainland Europe, Logistics can also be a life saver. The State of North Borneo contains 16 Oil and 52 Rubber. This maximum may be exceeded, but only by the minimum required to … 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. The following is extracted from a forum post by blu emu) Stacking penalties depend on the number of Divisions (not Regiments) involved in the battle, and on the number of directions of attack (attack vectors). An interview with Paradox's grand strategist Johan Andersson. Personally, I never bother with it. will be filled by the available divisions. Arise children of the Fatherland! If you've got motorised or amour, Maintenance is also a must, with Field Hospital being good for infantry divisions. Alas, France is on the brink of civil war with the communists quickly growing in strength. In simple terms, 4 x 20 = 80, but 4 x 21 is  84. The rule of thumb is that you want a combat width of 10, 20, or 40. While history is directed a bit more than it is in other Paradox games, there's actually more flexibility here than previous iterations. The reason you should stick to a combat width of 20 is down to how the game handles someone being ‘over’ the limit of a province. In Hearts of Iron, China has a tremendous potential to be a mid to late game powerhouse. I've played 500 hours of HoI IV and I still don't know what it means yet I see most YouTubers referring to it and being concerned about it. A good way to get XP while at peace is to train divisions, and send volunteers to other wars (which is dependant on ideology and World Tension). Depending on the role your division will be filling will dictate the make-up. Once everyone is regular, I put the Sanjiao Jun on the three provinces bordering Japan around Beijing. Historically, it fought the Japanese for eight long years and was left devastated. A theater is a player-defined high-level group of command groups.Alerts such as being in low supply, and a summary of combat progress, are provided for an entire theater, and reinforcement priority can be set for an entire theater. Always check the tool-tips. Training divisions costs equipment, but the combat bonus units get when they reach level 3 is invaluable, so you get dual benefits. The mountains of Italy are going to be problematic for armour or combined arms divisions, so the Mountaineer special forces troops will shine here. However they might be the best overall division though because of what they allow you to do. In most wars naval supremacy is entirely optional, even if quite helpful, so at the end of the day ensuring your land army is up to scratch is more important. All rights reserved. Combat Width: The standard combat width is reduced from 80 to 75 and additional combat width from flanking is increased from 20 to 25. Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. Working towards the 20 Combat width, you then add and subtract other Battalion types from there. Larger combat width so you can make larger divisions. Thus the 'standard' division combat width is changed from 40/20 to 25. A 80 width super-heavy armor division probably takes that cake. Only two people at a time may fit down the hallway at once, so they have to line up. If you're a smaller, poorer country you will need to scale down considerably. A very short focus, which is not a good thing because you get to the end of it fast. If you've yet to dive into the game, don't forget to check our our review of Hearts of Iron IV, which James split into two parts covering the civilian and military aspects. Develop detailed historic tanks and planes through research and army experience. 8 divisions to a province means more than enough to fill combat width. Sets the bonuses or penalties for the attacker and defender in an on-going border war. You won't need much AT fighting against China, but you'll want a f***ton for Russia. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Combat width determines how many units can actively participate in a battle at one time. Also thanks to this Reddit thread, which has a lot of tips beyond what we talk about today. The enemy will have more troops in the fight than you. Research & Doctrines will affect some of the basic principles laid out here, as will more advanced models of things. Your combat width would be 2. China is in an interesting place in January 1936. You'll want separate Divisions for attack and defence, although it's possible to design all-rounders as well. Combat Width: The standard combat width is reduced from 80 to 75 and additional combat width from flanking is increased from 20 to 25. The maximum available width (10, 15, 20 etc.) To keep within the 20 combat width limit you'll need to sacrifice an Infantry Regiment, but the trade-off in terms of HP and Organisation are worth it. https://www.naguide.com › hearts-of-iron-iv-4-recommended-division-templates Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. The basic combat width of a province (without any modifiers) is 80, which means each side can field up to 80 widths worth of Divisions (not account for any modifiers). Again TJ does some great videos talking in depth into general theory crafting for Infantry and Armour divisions: There's also one for more motorised divisions, but it generally covers elements from the other videos, and until you get to mechanised I would personally advise against having all motorised infantry divisions because they cost 200 extra manpower per battalion, plus have severe terrain penalties. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. So if you’re attacking one territory from three, that’s a width of 160. In very general terms, Infantry provide a Division with HP, Defence and Organisation, while Armour provides the hitting power in terms of Hard Attack, Soft Attack (although infantry are good on this as well) & Breakthrough. Additional thanks to reddit user 'billguncrash' for writing int with some additional tips and pointers. Also worth keeping in mind is that Marine and Mountaineers are considered vastly superior to regular infantry due to the stat distribution (lower HP, but better organisation), so one option is to switch out all of your infantry for a specialist unit where possible. Support regiments require less equipment and manpower. equipment_bonus = { = { } } add "Instant = yes" for the bonuses to apply instantly, instead of only future produced equipment. Standard Division templates for Infantry is 4/3/3, same for Infantry. It’s worth noting that in this 3 v 1 scenario, only you get t… Is more better? Bildiğim kadarı ile ortalama hoi 4 combat width i 80 bu yüzden de ben genellikle 20 cw lik birimler yapıyorum aynı anda 4 birim birden saldırabilsin yada savunabilsin diye 21 olduğu anda 3 birime düşecek çünkü ben 20 yapmanı öneririm. The rule of thumb is that you want a combat width of 10, 20, or 40. Combat Combat Width Manpower Required Malayan Infantry Brigade None 3 Infantry Battalions 6 3000 Resources [edit | edit source] British Malaya (in Hoi4) is probably best known for its rubber. For armoured/combined arms divisions, generally you want to give them support battalions until you unlock the self-propelled tank chassis versions of Artillery & AT, so as not to be hit by speed penalties. Signalling support is a secret weapon – use it more. A very short focus, which is not a good thing because you get to the end of it fast. Larger combat width so you can make larger divisions. But in the case of, say, artillery or AT, they also have less of an effect on the division's stats in comparison to a full regiment of the same type. For my part, I think it's infinitely more accessible than Hearts of Iron III was, but still suffers from the peculiar problem of the planning and preparing for war being more fun than fighting the war itself. Thanks for the quick responses. The fourth iteration of their 'grand strategy wargame', Hearts of Iron manages to keep the classic Paradox grand-strategy scale, but focus it into a wargame context by having players navigate the political, and then military landscape of the world between 1936 – 1948. Also, we're told to avoid mud at all costs, apparently. There are a few basic things to remember: The basic combat width of a province (without any modifiers) is 80, which means each side can field up to 80 widths worth of Divisions (not account for any modifiers). For every 1 combat width, 1 additional regiment can be placed in the front and back rows, if sufficient troops are available. : attacking from several provinces into one enemy province, or defending a province against an attack from enemies in several provinces... allow a higher stacking limit a… Another contributing factor are combat events, which occur based on the strategic development of both sides. The base combat width is 15.As military technology advances, a country's c… When you view this battle it should say “80” in the middle of the screen. Division width can really translate to how much shit you have in a division. r/hoi4: A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Will certainly help me carry out my battles. Is less CW good? A Division is made up of Regiments, which are in turn made up of Battalions. Thus the 'standard' division combat width is changed from 40/20 to 25. 1.5: ... How To Create A New Faction Hoi4. General consensus is that Combat Width of a division should be kept at or below 20 (see section below). The basic combat width of a province (without any modifiers) is 80, which means each side can field up to 80 widths worth of Divisions (not account for any modifiers). All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Try to plan ahead how you want to set up your divisions, as you won't be able to afford too much trial and error. The combat width used in the border war battle. Most people like to have a line of 20’s as the front and then a smaller army of 40’s to do the pushing. Historically the terms used in Hearts of Iron 4 had very different meanings for most of the countries. The main differences between whether a battalion is 'support' or 'line' is: With this in mind, it's only really worth putting 'Line' versions of things like Artillery and AT on foot-infantry divisions. So while you're always fighting, in a very general sense, the second 'War of the World' the nature and course of that war can be radically different every time. Nowadays, \"brigade\" has various connotations and is in widespread usage as a tactical formation higher than the regiment.So it is important to understand that the nomenclature of Hearts of Iron might differ from the player country's military. Our ambition is to make the less changes as possible from the vanilla, but rather adapt it to a real historical balance and is meant to be played in Multiplayer. Regiments are columns, so the more battalions a regiment is the more troops it has to cycle though, but generally speaking you want to be as 'deep' as you are wide, especially at the 20 Combat Width size. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. A typical fight has 80 combat width, thus you could fit 8 units of 10, 4 units of 20, 2 units of 40 or 1 unit of 80. Can someone please explain what Combat Width is? Individual battllion combat widths are changed as well. A typical fight has 80 combat width, thus you could fit 8 units of 10, 4 units of 20, 2 units of 40 or 1 unit of 80. If you're a wargamer who's into his/her videogames, you'll most likely have seen (if not played) Hearts of Iron IV. This means an entire division gets sent to reserve resulting in you actually only attacking with 3x21, which is 63. By Charlie Hall@Charlie_L_Hall on Jan 25, 2016 at 8:00am . What does it all mean? When you make many units of 10 combat width, you increase the density of support battalions on the field, effectively increasing your entire army’s effectiveness at no additional cost of combat width. Combat Width. In addition, an extra 40 width is applied per additional ‘front’. With a basic understand of what everything does, you're ready to start looking at how to craft divisions. Individual battllion combat widths are changed as well. Featuring cross-platform multiplayer. Engineer and Recon support battalions are auto-include. The speed penalty won't affect things as much, and you can give Infantry a lot more firepower. All trademarks are property of their respective owners in the US and other countries. The actual combat width for 28 INF with MA and Offensive Doctrine field marshal is 40.32, but the combat width penalty is so small because you just exceed combat width by 0.64 (assuming you attack a province from 1 side). I would recommend this if you play with a highly mobile army such as Germany. Example: equipment_bonus = { fighter_equipment = { air_range = 0.1 air_attack = 0.05 instant = yes } cv_fighter_equipment = { air_range = 0.1 air_attack = 0.05 instant = yes } } equipment_bonus = { … In practice and sticking to the 20 width per division, you’ll be attacking with 4 divisions on the main thrust, and then two per flank. When you attack from a single province, the combat width is 80. © Valve Corporation. This article was written in collaboration with the Loresworn Order, who provided a lot of the theory-crafting behind today's piece. e.g. Changing division templates costs XP, which can be hard to get in the early game depending on who you are. 1 Strength 2 Experience 3 Leader Skill 3.1 Defensive Doctrine 3.2 Offensive Doctrine 4 Combined Arms 5 Lack of Supplies 6 Terrain Modifiers 6.1 River Crossing 6.2 Forests 6.3 Mountains 6.4 Hills 7 … If your enemy has stuck to 20 combat width, and assuming they've designed well, you’re at a 17 point disadvantage and will probably lose. So if you’re attacking one territory from three, that’s a width of 160. Hoi4 Field Marshal Vs General Rating: 3,9/5 6704 reviews. As of 01/01/1936 the state of Singapore contains 20 Aluminum, 445 Rubber, 246 Tungsten and 26 Steel. So if you’re attacking one territory from three, that’s a width of 160. Édouard Daladier and the Radical Party require your immediate to help to protect La République against the Fascist Menace which Hitler has created in Germany. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats. Combat Width -> How much space the unit takes on the battlefield. It doésn't but anyoné who selects up hoi4 can appear anything up and hundreds of outcomes will put up, from video tutorials to in-depth instructions on simply about anything in the video game, to the smallest details.Here's the thing! An integral part of the game, as you can imagine, involves fighting in the wars that erupt during this era. Before anyone kills me, obviously 10 width infantry divisions are not the best pure combat unit in the game. Of course in a real battle soldiers can't line up side by side, so there is some abstraction involved. I have often sat here wondering why I had so many Divisions in reserve and not committed to the battle, but now it makes sense - because of the Comabt Width of the province and the amount my Divisions were carrying. While HoI IV has dedicated mechanics and systems for fighting in the air as well as at sea, at its heart (… of iron?) Hyperinflation and insurrection left the Nationalist government unable to stem the tide of popular communist revolutionary Mao Zedong. Support Battalions are a key part of a division's make-up. Put reinforcement and upgrades to max and start training 19 of your not-cavalry 8 widths. The actual combat width for 28 INF with MA and Offensive Doctrine field marshal is 40.32, but the combat width penalty is so small because you just exceed combat width by 0.64 (assuming you attack a province from 1 side). Combat Width-> How much space the unit takes on the battlefield. 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