AC: 25 WT: 0.1 Size: TINY SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Class: ALL If you have any questions or suggestions, please leave a comment below. Now, the AC shown by the client is misleading due to mitigation and avoidance being conflated into one number, but it should be accurate for determining the limits. Haste: +27% WT: 4.5 Size: MEDIUM WT: 0.5 Size: SMALL Slot: EAR Class: ALL WT: 0.1 Size: SMALL Everquest Progression Server Leveling Guides; The fastest, easiest and best zones to level in when playing Everquest. Class: MNK Class: WAR PAL RNG SHD MNK BRD ROG Class: MNK Class: ALL except ROG Class: ALL Before this patch, the client was inaccurate. Class: ALL STR: +4 DEX: +9 SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 DMG: 48 AC: 25 Monks devote their energies to the pursuit of physical perfection, shaping their very bodies into deadly machines. Class: ALL Slot: EAR WT: 7.0 Size: TINY Slot: WRIST STR: +10 STA: +10 CHA: +10 HP: +50 MANA: +80 AC: 15 Effect: Captain Nalots Quickening (Must Equip, Casting Time: 3.5) Slot: FACE STR: +14 DEX: +13 STA: +5 AGI: +13 HP: +60 Skill: 1H Blunt Atk Delay: 28 AC: 4 Slot: WAIST Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY Skill: 1H Blunt Atk Delay: 25 Slot: PRIMARY SECONDARY Race: HUM IKS, MAGIC ITEM LORE ITEM AC: 4 Human Monks do not get this skill. DEX: +9 AGI: +9 HP: +50 Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +20 STR: +10 DEX: +10 HP: +50 AC: 7 AC: 7 AGI: +3 HP: +10 Time-locked Progression. Note: Dual Wield skill level maximum is equal to (Level+1)*7. This choice will have only a slight impact on your faction: in general agnostics will be slightly better received in most places, but Quellious followers will better received by the (few) other Quellious worshippers, but both will be welcome in all good cities and killed on sight in evil ones. AC: 20 STR: +7 DEX: +7 STA: +25 AGI: +7 HP: +100 Class: MNK Class: ALL WT: 0.1 Size: TINY Slot: CHEST WT: 0.1 Size: MEDIUM SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: HANDS STR: +10 AGI: +10 HP: +20 AC: 35 See the Combat section of Game Mechanics for more information. Slot: RANGE PRIMARY SECONDARY If someone else asks and you know, speak up and share the knowledge and advice. Race: ALL, MAGIC ITEM SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Slot: NECK STR: +5 STA: +15 AGI: +25 HP: +50 Level 15, Limit 15 Level 30, Limit 16 Level 45, Limit 17 Level 51, Limit 18 Level 55, Limit 20 Level 60, Limit 24. AC: 13 SV POISON: -15 WT: 0.2 Size: LARGE Race: ALL, Slot: SHOULDERS Combine in Alchemy Bag Class: ALL It features monster missions, spirit shrouds, evolving items, new missions, new creatures, new zones, new items and more. AC: 5 Skill: 1H Blunt Atk Delay: 22 STR: +5 DEX: +9 INT: +5 Class: MNK NEC DMG: 16 WT: 0.8 Size: SMALL WT: 0.1 Size: TINY WT: 0.0 Size: SMALL Slot: ARMS WT: 0.0 Size: TINY WT: 0.3 Size: TINY Class: ALL Do magical gloves solve this issues also? Class: ALL except NEC WIZ MAG ENC AC: 2 Effect: Abolish Enchantment (Any Slot/Can Equip, Casting Time: 3.0) at Level 55 WT: 2.0 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Fungal Regrowth (Worn) AC: 5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP DMG: 8 AC: 7 SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 STR: +4 DEX: +4 AGI: +4 Skill: 1H Blunt Atk Delay: 25 Race: ALL, MAGIC ITEM NO DROP The zone out and hallway, have 2 random solo spawns, so be wary. Slot: NECK Race: ALL, MAGIC ITEM LORE ITEM Class: MNK Class: ALL Class: ALL STR: +7 WIS: +7 WT: 5.0 Size: MEDIUM Slot: CHEST Race: ALL, Slot: NECK AC: 19 AC: 60 AC: 25 Slot: LEGS SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Race: HUM BAR TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: SMALL STR: +5 STA: +10 AGI: +9 STA: -5 DMG: 14 A macro with "/attack off" in the first line and your Feign Death with "/doability #" in the second line will do this for you! DMG: 12 AC: 10 DEX: +12 AGI: +12 AC: 4 AC: 5 Skill: Hand to Hand Atk Delay: 18 WT: 0.9 Size: SMALL WT: 0.0 Size: TINY Class: WAR PAL RNG SHD MNK BRD ROG AC: 6 Race: ALL, MAGIC ITEM STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 5. Slot: SHOULDERS WT: 0.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +20 WIS: +20 INT: +20 HP: +75 MANA: +75 Slot: PRIMARY SECONDARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant) Race: ALL, MAGIC ITEM Class: MNK SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 Race: HUM BAR TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP WT: 1.0 Size: SMALL AC: 2 Class: ALL STR: +10 STA: +15 HP: +100 MANA: +100 WT: 0.1 Size: MEDIUM Class: WAR PAL RNG SHD MNK BRD ROG Bring much pumice. STR: +5 HP: +45 WT: 1.0 Size: SMALL Race: HUM BAR ELF TRL OGR IKS, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP EQ: Gollgatha - 55 Iksar Monk, Xegony, Retired EQ: Chummer Thundercat - 71 Vah Shir Beastlord, Xegony, Retired WoW: Gollgatha - 85 Human Paladin, Baelgun, Retired Slot: HANDS SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12 Class: MNK BRD ROG Slot: WAIST STR: +8 DEX: +8 STA: +8 HP: +25 MANA: +25 Skill: 2H Blunt Atk Delay: 43 SV DISEASE: +7 SV POISON: +7 SV FIRE: +30 SV COLD: +30 Slot: RANGE They are generally killed on sight in all cities but Cabilis, and level 20% slower than Humans. Class: ALL Slot: WAIST Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV MAGIC: +10 DMG: 42 Woven Mandrake. As of the January 31, 2016 patch (blue) [1], the weight limits are the same as on live. Race: ALL, MAGIC ITEM LORE ITEM Slot: NECK Slot: RANGE Slot: HEAD AC: 15 Slot: HEAD So stupid question- starting out, should i go no weapon? Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 8 Classic EQ Brewing Guide. Class: ALL except NEC WIZ MAG ENC Before the class penalty removal patch an Iksar Monk needed 144% (120% * 120%) of the experience that a race/class without penalties (eg. WT: 0.0 Size: TINY Class: WAR PAL RNG SHD MNK BRD ROG STA: +9 HP: +30 Effect: Enduring Breath (Worn) Class: ALL WT: 0.2 Size: TINY Slot: PRIMARY SECONDARY AC: 5 Effect: Serpent Sight (Worn, Casting Time: Instant) AC: 20 Slot: SHOULDERS Race: ALL, MAGIC ITEM SV FIRE: +15 This creates a pause of 4.5 seconds in the macro. Slot: FINGER Note: At level 60, Monks get an innate chance to do a Triple Attack, on a successful Double Attack. Slot: FEET STR: +7 DEX: +7 STA: +5 HP: +45 SV COLD: +7 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Skill: 2H Blunt Atk Delay: 35 STR: +7 INT: +7 Bard, Enchanter, Necro, mage? Race: ALL except DWF TRL OGR HFL GNM, Slot: WAIST Exactly the reason I posted this is to show that monks aren't the top dog dps everyone's claiming them to be without weapons really. Wasn't quite sure how to get that accomplished on Reddit. AC: 15 Deity: Quellious. Class: ALL For example, a Monk might be able to round up 10-20 mobs at a time and kill them at once, benefitting from riposte and damage shield to speed up the kills. OSRS Money Making Guide – Make Millions in OSRS. Slot: HANDS WT: 0.1 Size: TINY Slot: SHOULDERS Slot: RANGE Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM In the beginning, there were warriors and these warriors lived within a world of physical and mental discipline. AC: 5 Class: MNK Combine in Sewing Kit Class: ALL Class: ALL WT: 0.1 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL except NEC WIZ MAG ENC Effect: Engulfing Roots (Combat, Casting Time: Instant) Skill: 2H Blunt Atk Delay: 42 The monk is a good choice for players who enjoy a strong offensive role in combat and leading groups in their dungeon adventures. WT: 0.5 Size: MEDIUM Race: HUM ERU ELF HIE HEF Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +5 STA: +9 AGI: +9 STR: +10 DEX: +5 AGI: +5 HP: +75 AC: 5 They are renowned fighters with bodies of steel, frightening even the strongest of opponents. AC: 8 SV COLD: +10 SV POISON: +10 Class: ALL Focuses your rage into your hands, allowing you to perform an especially powerful, Focuses energy into your hands, allowing you to perform an especially powerful. I'm not going to go super in depth here as almost everyone already knows these levels. SV FIRE: +9 SV DISEASE: +9 SV MAGIC: +9 Class: ALL Race: ALL except IKS, MAGIC ITEM Class: ALL Slot: CHEST Slot: CHEST SV DISEASE: +15 SV POISON: +15 STR: +6 Use this skill in dire situations while pulling or escaping. AC: 4 Monk weight allowance has been increased. AC: 30 Haste: +41% STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75 SV DISEASE: +10 SV POISON: +10 Class: MNK WT: 10.0 Size: LARGE STR: +13 DEX: +9 AGI: +9 This page was last modified on 27 December 2020, at 00:32. WT: 1.0 Size: SMALL Race: HUM IKS, MAGIC ITEM LORE ITEM NO DROP Slot: WAIST WT: 0.0 Size: TINY Which race you pick will determine the foundation of your character for the rest of your life in Norrath so it is kind of important you pick one you like. STR: +5 DEX: +5 STA: +5 AGI: +5 HP: +50 AC: 5 Haste: +26% Race: ALL, Slot: FINGER Class: WAR RNG MNK BRD ROG Class: MNK AC: 7 Slot: PRIMARY DEX: +5 STA: +5 AGI: +5 Race: ALL, MAGIC ITEM This is a list of useful recipes to get the Tailoring skill from 0 to 300. Slot: SHOULDERS Skill: 1H Blunt Atk Delay: 19 WT: 0.1 Size: TINY WT: 0.1 Size: SMALL Slot: WAIST WT: 0.1 Size: SMALL AC: 35 Class: MNK STA: +16 They are still in effect on Green (11/27/2020) but were removed on Blue/Red in the early Velious Era. Slot: ARMS What this means is if you use Stonestance Discipline (4 min timer), all Disciplines will be unavailable until that 4 minutes are up. Race: ALL, MAGIC ITEM Slot: NECK AC: 6 WT: 0.5 Size: TINY WT: 0.1 Size: SMALL SV COLD: +5 Class: WAR PAL RNG SHD MNK BRD ROG Race: ALL, MAGIC ITEM LORE ITEM Slot: PRIMARY Class: MNK Note: At level 60, Monks get an innate chance to do a Triple Attack, on a successful Double Attack. WT: 1.5 Size: MEDIUM 67-76. Woven Mandrake Steel Boning. All the Good Quests! Class: MNK WT: 0.7 Size: SMALL Class: MNK WT: 0.0 Size: TINY Monks are a melee class with the ability to wear leather armor, wield blunt weapons, and use unarmed combat styles. WT: 0.1 Size: TINY WIS: +5 AGI: +5 WT: 0.1 Size: TINY Class: MNK SV FIRE: +5 SV COLD: +5 SV MAGIC: +5 MANA: +15 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: MNK This changes significantly as the monk rises in level and more combat-manipulating tools become available. Slot: HANDS AC: 12 Haste: +41% SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 WT: 0.6 Size: MEDIUM Race: ALL, MAGIC ITEM NO DROP